Isles of Anzu
Welcome to The Isles of Anzu, a D&D 4e campaign set in a small and dangerous archipelago miles from any other landmass. The PCs are sent to a penal colony in the southernmost island, an enormous mining compound, where prisoners are sent to work for the Council of the White Hammer. In the PC’s case, because of their combat backgrounds or otherwise, they have been ordered to assist the White Hammer Paladins in maintaining peace and removing threats to the colony. Unfortunately the adventurers have arrived just as the Demi-God Anzu prepares to mobilize his armies from the Spires of Arakk, and reclaim the isles once again.